Workshop
3D CHARACTER MASTER CREATION
Build new creative skills, create confidence in your art!
Bring a character from your imagination to life with tools like Nomad Sculpt. From pencil and paper all the way to a fully realized 3D fun models.
This will be your first step into the world of 3D, where you'll see just how cool your concepts can become!
DETAILS OF DATES AND WORKSHOP LOCATION WILL BE EMAIL TO YOU
What is the worskhop about?
Registration is now OPEN
Skills Level: Beginner
Software: Nomad Sculpt ( Apple App)
Duration: 6 weeks (2 lessons à 45 minutes each )
Hardware: Ipad + Pencil (Compatible Apple Pencil)
Language: Spanish, English, (German in the future)
Location: Bern
If you love 3D animation and want to discover how your favorite animated characters are made, this workshop is for you!
We'll explore the magic behind animated movies, not just the cool 3D tools, but also how to build exciting stories. You'll discover a whole new way to express your creativity and bring your imagination to life.
We'll start with simple shapes and learn how combining them can create amazing characters. Step by step, we'll explore fun tools together and watch your ideas take shape right before your eyes!
YB character from 2d to 3D
Taking an amazing character from YB Kids Club as inspiration and bringing it to life in 3D.
THE PROCESS
1. Drawing, creating a concept
We'll begin by drawing your character, then move into building a story—always choosing simplicity over complexity.
concepts use as reference not oophagas
2. From 2D to 3D
We jump into Nomad Sculpt and translate our design from drawing to 3d. Learning about shapes, proportions and other art concepts.
You will have constant feedback about your character and interaction with other class members. 3. Render
As you render your concept, you'll learn the fundamentals of character construction, giving you a head start on understanding other 3D tools like Blender, Maya, Unreal Engine.
WHAT YOU WILL LEARN
CURRICULUM
Duration: 2 lessons à 45 minutes each
Course open to anyone
INTRO 1 DAY WORKSHOP
Price: CHF 25
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Quick intro on tools and how to built character. Students will start to play with ideas just in pencil and paper.
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Given character, we’ll put color on it, change shapes, play with ideas and make stories.
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Finish based character, learn to play with lights and rendering.
6 WEEK WORKSHOP KIDS
Duration: 6 weeks (2 lessons à 45 minutes each) Class once per week
Course open to kids
Max. 10 participants per class
Price: CHF 150
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Week 1
Place to experiment and discover what kind of character you would like to bring to life. Storytelling ideas and basic use of software. -
Week 2-3-4
We start to build our character in 3d. We learn application while building our own drawing. Learn about character porportions and shape building. -
Week 5 - 6
We play with the last part of our character, exploring materials, lights and rendering. In the end you will have your character in an FBX format ready to export to any 3d application software.
6 WEEK WORKSHOP ADULTS
Duration: 6 weeks (2 lessons à 45 minutes each) Class once per week
Course open to adults
Max. 10 participants per class
Price: CHF 350
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Week 1 - 2
Start building your character understanding shapes an ideas. Time to experiment and discover proportions and form. Storytelling ideas and basic use of software. -
Week 3-4
We start to build our character in 3d. We learn about brushes, how to make your character visually strong. -
Week 5 - 6
We play with the last part of our character, exploring materials, lights and rendering. In the end you will have your character in an FBX format ready to export to any 3d application software.
"If you're interested in organizing a workshop for your institution or team, please feel free to sign up and share your details. I'd be happy to create a well structured workshop for you."
DETAILS OF DATES AND WORKSHOP LOCATION WILL BE EMAIL TO YOU
Your instructor
Hi, I’m Santiago Solarte. I am an Animation Director from Colombia. Over the years, I have had the privilege of collaborating with studios such as Epic Games (Fornite) , Ubisoft (Assasin’s Creed), and Framestore (Detective Pikachu), creating animation for both film and video games.
Now, I want to turn my focus toward the next generation. My goal is to help young artists visualize their ideas and find the courage to raise their voice through art. I believe in building a collaborative ecosystem, one that grows with the student, guiding them from curious beginners to confident, pre-professional storytellers.
